![]() The player in the corridors runs to the other side and turns the knight’s lever with the red curtain. ![]() The player in the hall presses the button once again. Follow us on twitter for the latest news and giveaways. A roadmap is provided in the stages below. It all begins with an emergency flare lighting up the sky and a distress call waking you from uneasy dreams. Achievements for Steam and Xbox are in almost all cases the same as the PlayStation 4 Trophies. Embark on a puzzle solving adventure in which you and a partner must prove you can communicate and work together to escape the haunted Castle Rock. Last night, shortly before bed, my girlfriend and I were playing Chapter 8 of 'Together', where you're each in nearly identical rooms and have to solve the various puzzle by matching things up to. This can also be considered a walkthrough and may be used for PlayStation 4, Xbox One and Steam. Just thought I'd post this here in case anybody else has the same issue, and to draw attention to the problem. The player in the corridors turns that yellow lever again. Welcome to the trophy guide for We Were Here Together. The player in the hall presses the button once. The player in the corridors must turn the knight’s lever with the yellow curtain. To solve the puzzle, you need to perform the following sequence of actions: The last knight of that corridor stands in front of a green curtain. The one closest to the window will be with a red and white curtain. And in the other corridor, both levers work. The next knight at the window will be with a yellow curtain. There are only 2 times that the Librarian is required to interact with something for a puzzle. In one corridor, there is a knight whose lever is broken. Almost all of the instructions will be for the Explorer role. Embark on a puzzle solving adventure in which you and a partner must prove you can communicate and work together to escape the haunted Castle Rock. The player in the hall can move the curtains behind the knight to highlight it. There will be a button in the middle of the hall that will rotate all knights 90 degrees. The released player will find a hall in which there are 4 of the same statues of knights in front of colored curtains. In both hallways, knights stand in front of colored curtains.įirst, you need to release a friend using the lever that is next to the window. After receiving the alchemical stone, one of the players gets into the cage, and the second goes through a secret passage instead, which is divided into two corridors.
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